aurorasite.blogg.se

Path of exile unique
Path of exile unique




path of exile unique

In my opinion, it would be cool if the build was more efficient to use an evasion shield with. Skills fire 2 additional Projectiles if you've been Hit Recentlyġ% increased Attack Damage per 450 Evasion Ratingġ% increased Attack Damage with this Weapon per 200 Evasion RatingĮxplanation: Typically, Dreamfeather builds require you to dual-wield the weapon. Skills fire 2 additional Projectiles if you've used a Movement Skill Recentlyġ00% increased Evasion Rating while movingĮxplanation: Added Arrow Dancing since the Keystone was recently buffed and to counterpart Grelwood Shank a bit more closely. +2% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeĮxplanation: A simple alteration that should make bleed builds with a traditionally difficult setup (different weapon types) to get damage out of a bit easier to make.Ĩ0% increased Evasion Rating while moving +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an AxeĪdds (40-100) to (130-210) Physical Damage +10% Chance to Block Attack Damage while Dual WieldingĪdds (60-80) to (150-180) Physical Damage I changed the damage modifier to also multiply the player’s ignite damage for building into igniting enemies many times per second.

PATH OF EXILE UNIQUE MOD

Recover 1% of Life when you Ignite an Enemyġ00% increased Melee Physical Damage against Ignited EnemiesĪdds (70-120) to (145-210) Physical Damageĥ0% of Physical Damage Converted to Fire Damageġ0% more Damage with Ignite with this Weapon for each time you’ve Ignited an Enemy Recently, up to 200%Įxplanation: This weapon’s unique recovery mod allows players to get a large amount of recovery if they can ignite enemies many times per second. Weapons that have been added since the original post:Īdds (90-110) to (145-170) Physical Damageģ0% of Physical Damage Converted to Fire Damageġ00% increased Burning Damage if you've Ignited an Enemy Recently Weapons that have been changed since the original post: I typically try to go by ear when I do this, but if you plug the numbers into Path of Building you’ll notice some patterns. If it’s lower than that, the weapon is typically not worth using, and therefore for most of the weapons that already have a good build-defining feature, I will “modernize” the weapon’s damage.

path of exile unique

There is a minimum level of damage that is acceptable for Unique weapons. This means that most of the weapons will be worse at their minimum roll, and significantly better at their maximum rolls.Ģ.

path of exile unique

In this document, I increase the roll variance for almost every single instance where there is a roll. Because of the change to Divine Orbs, Unique items with good rolls are supposed to be more valuable.

path of exile unique

I will not be reworking weapons that were reworked in the Lake of Kalandra expansion unless the weapon is still obviously weak.ġ. But I believe there ought to be many builds where the weapon is the build’s defining feature. GGG has stated their desire for Rare items to always be ultimate in their power with investment, which I think is fine. In this post, I intend to go through every single Unique weapon in Path of Exile that could be considered “endgame” and make them useful and build-defining, if they aren’t already.






Path of exile unique